A collaborative research project comparing how humans and AI agents persuade, coordinate, and vote in social deduction games, drawing on 163 human games and 19 LLM simulations across five models.
My contribution: I ran Werewolf Arena simulations, collected gameplay data, explored the human dataset, and wrote the Introduction and Methods sections. Our analysis identified differences in persuasion strategies and voting behavior, with limitations from the small simulation sample and differing game formats.